Recommended readings
A selection of readings about patterns in HCI and their origin.
Alexander, Christopher. A Pattern Language. Towns, Buildings, Construction. Oxford University Press, 1977.
Alexander, C., Ishikawa, S., Silverstein, M., Jacobson, M., Fiksdahl-King, I.,& Angel, S., A Pattern Language. New York: Oxford University Press, 1977.
Bayle, Elisabeth and others, Putting It All Together - Towards a Pattern Language for Interaction Design in ACM SIGCHI Bulletin, pages 17-23, 1998.
Borchers, Jan O. A Pattern Approach to Interaction Design in Proceedings of the DIS 2000 International Conference on Designing Interactive Systems, pages 369-378, 2000.
Tidwell, Jennifer. Designing Interfaces: Patterns for Effective Interaction Design, O'Reilly Media, Inc., 2005
van Welie, Martijn and others. Designing Interfaces: Patterns for Effective Interaction Design in International Workshop on Tools for Working with Guidelines, pages 313-324, 2000
Folmer, Eelke. Usability Patterns in Games In Proceedings of the Futureplay 2006 conference, London, Ontario, Canada, October 2006
Björk, Staffan; Holopainen, Jussi. Game Design Patterns , Charles River Media, 2004.
Erickson, Thomas. Towards a Pattern Language for Interaction Design In Workplace Studies: Recovering Work Practice and Informing Systems Design, pages 252-261, Cambridge University Press, 2000.
Landay, J. A., Borriello, G. Design patterns for ubiquitous computing In Computer, 36(8), pages 93–95, 2003.
Grill, Thomas. Designing Interactions in Mixed Interaction Environments: Principles, Methods and Tools, PhD thesis at the Johannes Kepler University, Linz, 2009.
Nanard, M., and others. Pushing reuse in hypermedia design: Golden rules, design patterns and constructive templates. In Proceedings of the ninth ACM Conference on Hypertext, pages 11–20, 1998.
Rossi, G., and others. User interface patterns for hypermedia applications. In Proceedings of the working conference on advanced visual interfaces, pages 136–142. New York: ACM Press, 2000.
Weir, C., & Noble, J. A window in your pocket In Proceedings of the eighth European conference on pattern languages of program design (EuroPLoP). Universitäts-Verlag Konstanz, 2003.
Own publications
Zahler, T. A Usability Engineering Lifecycle for Applications in Safety-Related Environments. Institute for Design and Assessment of Technology, University of Technology Vienna, 2010.
Zahler, T. A design process for constructing a user interface pattern library for touch-based applications in safety-critical environments In Proceedings of the 3rd IET International Conference on System Safety, 2008, pages 1–6. Institute for Design and Assessment of Technology, University of Technology Vienna, IET, 2008.
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